Possibly in the future it would be useful to slice the building meshes so that individual stories in multistory buildings are selectable, but for now I just need each building as its own whole. I know it is possible to export each individual building as its own FBX/OBJ file, but that doesn't maintain their position in the world and I would have to manually place every single building. I need the in-between of these results, where the building itself is selectable. After playing around with some settings, I could only export it as an FBX and setting it to not merge anything, but that results in every individual face/facade of the buildings being selectable rather than the whole building (and generates thousands more meshes which overload Unity). However, when exporting the buildings they are not individualized and are merged based on whether they share materials/textures. I am trying to generate a city from OSM data using CityEngine, (Toronto, for example), apply textures, and export the results ideally as an SLPK file to use in the ArcGIS Unity SDK or an FBX file. It has recently gained popularity again as the. mmd: File/Export/LightwavePointCache (.mdd) ('. try alembic (.abc) File / Export / Alembic (.abc) And I find a way to export his modifier animation in fbx One time you have the modifier animation export it as. Hello, this is a mix for a question with CityEngine and the Unity SDK. Export FBX (Autodesk) Autodesk FBX is a proprietary 3D geometry exchange format with a freely available SDK. 1 Answer Sorted by: 0 FBX can't do it directly.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |